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bigous

Richard Natal São Paulo, Brazil
test
QML Sokoban

Arcade 12 comments

by glad
Score 62.5%
Dec 19 2011
Hi Glad,

Firstly, I'd like to congratulate you. You have done a very good job until now!

I've found a little bug in the level parser. When you have the itemMan over an goal point in the map (the '+' character) you put everything on the right place but the variable numOfGoals must be increased.

The behavior is, the last treasure block is not deleted when you recreate the level or go to another one.

Fix: Put ++numOfGoals; in the case '+'... (line 107 of game.js)

Very nice job! - Nov 24 2010