Laser Brain

Arcade

Source (link to git-repo or to original if based on someone elses unmodified work): Add the source-code for this project on opencode.net

0
Score 50.0%
Description:

Laser Brain is a quite simple game with a built in map editor.
There are one or more laser guns which shoot lasers ... (who would have thought that ;-)).
All those laser beams have to arrive at a target in a certain angle.
To manipulate the beams, there are reflectors, splitters and portals.
It's all implemented using the Qt Graphics View Framework.

I used to play a very similar game in the past, but couldn't find it again, so i decided to rebuild it.
Please tell me what you think of it.

TODO: get some nice graphics for all the buttons and items, because i'm not a talented artist at all ...
Last changelog:

9 years ago

- fixed saving of portals in maps (portals should now be correctly linked when loaded)
- new button to clear the map in the editor
- some minor fixes

Blahord

8 years ago

To fix a compile error on non Windows systems: in src/gui_widgets/SpinBoxDlg.cpp replace the first line with:

#include "SpinBoxDlg.h"

There are also many compiler warnings about unused variabales. You should either use Q_UNUSED(varName) [is not the best way] or rething the method parameters [better way].
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Can be a challaging casual game. What is nedded for it:
- Build-in levels with limited items to be placed.
- Sperate Level-editor from game. Can still be build-in in the same execulable, but should be cleary sperated from the actual puzzle.

Report

9 years ago

- fixed saving of portals in maps (portals should now be correctly linked when loaded)
- new button to clear the map in the editor
- some minor fixes

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product-maker Base: 4 x 5.0 Ratings
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license
version
0.2
updated Jun 11 2010
added Jun 11 2010
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