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Misfit Model 3D is an OpenGL-based 3D model editor. It supports multi-level undo, skeletal animations, simple texturing, scripting, command-line batch processing, and a plugin system for adding new model and image filters. Complete online help is included.
More recent develpment versions are also available. See the official homepage for details.
11 years ago
This release includes an initial German translation. It improves texture coordinate editing with coordinate rotation and flip, and custom colors for texture coordinate lines and selected vertices. Bug fixes include copy/paste texture assignments for groups and normal rendering for ungrouped faces in skeletal animation mode.
11 years ago
This release includes an initial German translation. It improves texture coordinate editing with coordinate rotation and flip, and custom colors for texture coordinate lines and selected vertices. Bug fixes include copy/paste texture assignments for groups and normal rendering for ungrouped faces in skeletal animation mode.
virtualmeet
14 years ago
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kworces
15 years ago
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FXartist
15 years ago
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kworces
15 years ago
In the case of MM3D and Blender, they are in different classes. Blender is an industrial-strength 3D modeling and rendering program. MM3D is a simple model editor.
The main reason people use MM3D is because if all you need to do is create triangle-based models, MM3D is easier to learn and use for that purpose.
I tried Blender, and I tried every other model editor I could find for Linux. I found that for my purposes each of them was either 1) Not Free/Libre, 2) Not complete, or 3) Difficult to learn or use.
My only contribution to Blender would be to rip out all the stuff I don't use so that I could make the stuff I do use more accessible. My guess is that Blender's users don't want that kind of help... though I'll admit I never actually asked the developers for their opinions on that. ;-)
Even if no one else used MM3D it would still exist, because *I* need it.
Would it be better for Blender if I applied my skills to Blender's goals to make Blender a better product? Very likely. Would the Free Software world be better off for that? Yes. But ultimately I'm selfish, I want what I want. Blender's goals and my goals don't mesh.
For good or ill, that attitude is common in the FOSS world. That's why you see this apparent duplication of effort in many software categories.
Here's an editorial which elaborates on this subject:
http://slashdot.org/features/older/980613127210.shtml
Anyways I'm not offended, and I don't mean this to sound defensive--I'm just explaining what my experience has been.
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dvh
14 years ago
I fully agree. This is what I want in most cases and mm3d is absolutely ideal tool for this. You are making mm3d well. Keep going. Thanks.
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MamiyaOtaru
15 years ago
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gohanz
15 years ago
http://www.slacky.it/
http://www.slacky.it/index.php?option=com_remository&Itemid=1&func=fileinfo&filecatid=720&parent=category
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AlexeyK
16 years ago
It will be nice if this program could export files into dxf or smth else standard...
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kworces
16 years ago
Right now development is mostly just me, so progress on file formats is relatively slow.
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